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upann: Not too bad, here are a few suggestions:
1) lower the Field of View value. You want a very low value to avoid fish eye.

2) Work on the lighting. Use 3 light sources, and work on not making everything look so bright

3) Reduce phong / specular. You don't want models to look so shiny, that's awful.

4) Lighting is crucial, but don't overdo it either. Dimmed lights are good.
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TengoUnGatoEnMisPantalones: @upann: Thanks for the tips dude. I'll keep 'em in mind.
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asdfasdf: @TengoUnGatoEnMisPantalones: Be sure to turn up the amount of samples too so you don't get grainy Ambient Occlusion
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