vexenz: this is good but I will NEVER understand the decision to not have an angle of the character's face. Especially in animations like this that have multiple angles anyway
mantis55: @vexenz: I imagine animating the face in a way that isn't uncanny is the hardest part, but for a 5 second loop there's really no excuse. I'm convinced the extra fidelity of blender is the saving grace here because I don't think it'd get nearly as much attention if it was made in source filmmaker.
△ 0 ▽
Adblock Detected
Please disable your ad blocker to continue, ads help keep the site running
or signup for a Premium Account to remove ads Thank you.
Comments
- Reply
- Reply
- Reply